Tuesday, May 12, 2015

The Thousand Titles of Angra Ba'ahram: Ch. 1 [Preview]

Chapter 1: Angra Ba'ahram [Preview]

[Pre-Story Bit]
I’m gonna keep this bit short and sweet this time. This story is one of three possible big, multi-chapter stories that are in the running to become my main project after I finish Daddy’s Home, and in gratitude to my faithful readers, I’m giving my fans control over its course! [redacted]
Content warnings: Hyper-scale cocks, size difference, cumflation, magic, rough sex, mind reading, girl-on-girl, Incest (kinda?), and possibly excessive exposition.
[/Pre-Story Bit]

[preview]For a human to truly understand the true nature of the multiverse, they must set aside their ignorant self-importance and open their minds to possibilities beyond the scope of their understanding. They must perceive the three dimensions that mortal minds can, and accept the existence of a fourth they cannot. They must open themselves to the aether, the raw magic flowing along the fourth dimension, for once a mind tastes the aether, it can perceive the magic all around them. They must look upon the ever-expanding infinite vastness of their own universe, and humble themselves with the truth that their realm is but a single plane amid infinite others. They must accept that even as their world is but a single grain of sand in the vast desert of their universe, that universe is, itself, but a single pages in a vast tome of realities, a single facet upon a shape beyond mortal comprehension.



In ancient times, when the realm of humans was rich with aether, some of the wisest and most powerful individuals could do so, and could harness the power of the aether to work great feats of magic, looking or even walking beyond their own sliver of reality to see the multiverse for what it was. But even in those times, the human ego often interfered, many assuming the worlds they saw were no more than distant places upon their own tiny blue marble, or realms of reward or punishment for human souls that abided or violated their own concepts of morality. They gave these places many names, such as Agelermiut, Tir Na Nog, Jotunheim, Mount Olympus, Heaven, Tlalocan, Aaru, Cockaigne. Nearly fifteen hundred years ago, the last of these ancient mages walked from the mortal plane, and as he left, he worked an immensely powerful spell. His power twisted the multiverse around his home realm, to seal it off from those powers that might threaten it, but inadvertently cut the realm off from the flow of aether, as well. When the spell was complete, one could freely leave, but others could only enter it when summoned. In the centuries hence, the human realm’s aether has grown scarce and stagnant, and as both the secrets of gathering what little remained and the tales of those who walked the realms beyond passed from living memory, they became legends and myths, distorted and twisted throughout the ages with each retelling. In the modern era, humanity is confident in its woeful ignorance, secure in the belief that their universe is alone. Indeed, belief in other worlds, visitors from beyond, or worst of all, magic, is regarded as a delusion at best, or at worst, insanity, and those who could open frontiers beyond imagining are locked away.

Among the infinite realms is one particular plane. Myths and tales of this realm pervade almost every human culture, often twisted and warped, but made no less dark for the change. The true name of this realm, and the self-name for those that inhabit it, is all but unpronounceable to the human tongues. Humans gave it many names, but all called it a horrible realm, a place of suffering and punishment where only evil could be found, where violence and cruelty are as much a part of life as breathing. One particularly notable traveler gave the realm and its inhabitants names, names that, translated and retranslated over thousand of years, became ‘The Abyss’ and ‘Demons’, and thus they are known to humans.

Demons were once a simple race, much like humans, and may have come to resemble humans were it not for a unique biological trait. When humankind was still developing an understanding of fire, they developed the ability to absorb aether as it passed through them and metabolize it into anima, a form of energy their bodies could use to repair and maintain their cells. Suddenly, a demon could heal their wounds, repair cells damaged by disease, sustain them without food, water, or even air, and even keep their cells from aging. Demons swiftly became nearly immortal, able to survive and grow in even the harshest conditions. The only way to truly kill a demon is to starve it of aether or slay it in a sudden, usually violent way. Demons swiftly found they could also convert anima into magical effects, and even use it to shape their own physical development over long periods of time. The only problem was running out. Aether could only be absorbed at a fixed rate. Anima was slow to build up on its own, and the more it was used, the faster one’s stores depleted. But then one demon, a warrior known as Verethragna, discovered a terrible truth that forever changed the face of demon society. If a demon was slain in a sudden, violent fashion, before they could use up their anima, it remained in the body for a brief time before it dissipated into the aether once again. With the right technique, the anima could be absorbed, and added to one’s own stores.

Verethragna used this technique, to great effect, slaying and consuming the anima of hundreds of other demons. With each new feast, he transformed, becoming faster, stronger, more dangerous. Soon, he declared himself the lord of demons, claiming a position of leadership by virtue of his unquestionable might. But soon he was not alone. With immortality in hand, conflicts were a fact of life among demons, but with the promise of such power to be gained, simmering disagreements erupted into violence, murder, and open warfare. With each death, some demon grew stronger, and soon Verethragna was joined by dozens of others, each claiming themselves lords or queens or emperors, demons of all different descriptions. Some were cunning and ruthless generals, others, swift and silent stalkers, and still others, massive and brutish hulks. Inevitably, these demon lords clashed, in massive wars and brutal single combat

Then Verethragna slew another demon lord, and upon consuming his rival’s anima, declared himself the unquestionable ruler of all demons, lord and commoner alike. Some demon lords challenged him, and swiftly fell, adding to his strength. He gave the remaining demon lords a choice. Serve, or be consumed. They chose to serve, with some convincing, and Verethragna became an emperor, giving himself the title of Angra Verethragna. He became the first Angra, and with his vast stores of anima and incredible power, he was untouchable. Angra Verethragna looked across his world and saw the bristling of the factions under his command and knew he could not contain the senseless violence for long. And so he tapped into his vast well of anima and reached out across the void, searching. When he found it, he seized the fabric of the universe and folded it until it touched, then bound it together, creating a portal from his world to another habitable realm. Then he did it again, and again, opening 666 portals in total, each leading from the demon’s homeworld to an inhabitable planet somewhere else in the Abyss. To each demon lord, he gave a world to control, and the rest, he left unclaimed, leaving them open to colonists and expanding population. Demons were at peace for the first time since immortality first arose as the demon lords turned their attentions from each other to focus on their new lands.[/preview]

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